Hi, I’m Anastasia

Product designer and researcher. I design data-rich, interactive experiences for mission-driven companies.

Redesigning the cycling and hiking navigation experience for Europe’s favourite route planning platform

Timeframe

11 months (2024-25)

Role

Senior product designer (Navigation squad)

Result

30% more map visible, fewer distractions

New components designed and added to the design system

Key learning

Test with real users, in real environments

Test localization early in the designs

Maps are hard, involve multiple data and UI levels

Redesigning logging flows for an award-winning epilepsy management app

Timeframe

9 months (2023)

Role

Senior product designer / researcher

Result

31% improvement in Seizure logs

76% uplift in Journal logs

Key learning

Single page flows proved to be more efficient than multi-step logging flows

Bringing community Challenges to UK’s highest rated interactive fitness platform

Timeframe

10 months (2018-2019)

Role

Lead product designer

Result

70% of users signed up for a Challenge

40 extra min per user per week (vs users not on a Challenge)

Key learning

Simple progress data visualisation in a prominent location performed better than over complicated graphs

Creating the Connected Equipment experience for an interactive fitness platform

Timeframe

5 months (2021)

Role

Lead UX / UI / Research

Result

Increased social engagement

Unlocked revenue from equipment partnership deals

Launched first ever interactive Airbike workouts (2021)

Key learning

Metrics and scoring systems design is complicated and depends on the user’s understanding of the activity and context

“Fiit feels like the home workout app to beat”

Wired UK (Jan 2021)

Helping launch and grow a new UK fitness start-up

Timeframe

7 months (iOS) + 5 months (Android) (2017-8)

Role

Lead User Experience Designer and Researcher

(Collaborated with the Founders, Brand, Marketing, Engineering)

Result

4.9* app rating maintained for the first 4 years

7x growth in weekly active users in the first year

4.5 avg class ratings within 3 months after launch

Key learning

Content and data structure early on has big implications for UX and scalability down the line.

Multi-platform experience for an innovative, data-rich fitness wearable

Timeframe

1.5 years (2014-15)

Role

Senior Interaction Design

(Worked with Visual Designers, Research team, mechanical, industrial and software Engineers, Product and Marketing)

Result

Received an ISPO award in 2017

Technology patent registered

Key learning

The interplay between hardware and software design adds more complexity, sometimes resulting in major compromises.

What my colleagues have said…

  • “Anastasia dives deep on any task she tackles and approaches it with great attention to detail and I really value our thoughtful and productive discussions.”

    Lisa, Product Manager (Komoot)

  • “She consistently brought a wealth of fresh, innovative ideas to the table. Her passion for both the product and her craft was evident in every design decision and discussion.”

    Steven, QA (Komoot)

  • “Anastasia is an invaluable design leader: her energy is contagious, and when paired with her strong design proficiency she is able to naturally rally a team around her. She is detailed and organised, yet knows when to change tracks and get scrappy.”

    Jennifer, Head of Design (Epsy Health)